On a hot summer day on the outskirt islands of the Caribbean, Solman, relaxing on a small yet expensive vacation tour, was taken hostage by the infamous Guerrilla Warfare (GW). Overhearing his captors talk about the division of ransom money, Solman negotiated his own release if he delivered three additional hostages within 24 hours. And deliver he did, armed with only money, charm, and a way with words reserved for the world’s most horrific cult leaders. Stunned by his lack of empathy for his fellow tourists and his ability to deliver a steady supply of ‘ransom units’ (people) the GW negotiated a position for Solman among them. Taking the highest percentage of hostage random money of any member of the GW, Solman had won the game before it even started.
You only need three things to fix a bad situation: money, charm, and a loaded weapon.
Operation Riptide Agents

★ Bayonet | Fade
SG 553 | Aloha
SG 553 | Barricade
P250 | Inferno
P250 | Mint Kimono
Desert Eagle | Midnight Storm
USP-S | The Traitor
Five-SeveN | Neon Kimono
P2000 | Urban Hazard
SG 553 | Heavy Metal
Glock-18 | Clear Polymer
Five-SeveN | Flame Test
Desert Eagle | Sunset Storm 弐
Five-SeveN | Buddy
Dual Berettas | Elite 1.6
Desert Eagle | Trigger Discipline
R8 Revolver | Junk Yard
R8 Revolver | Grip
Tec-9 | Terrace
CZ75-Auto | Circaetus
Aspirant | Gendarmerie Nationale 